

The problem with this solution is twofold: 1 – The player has to press the OK button twice to disembark. If those conditions hold, the event teleports the player to the center of the tile they are current on. This entry was posted in MV On Map, RMMV Plugins. Block off player jump accessibility using regions as well as events that can block/unblock it. (I created a common event running in parallel to check if the airship is being driven and the player is pressing the OK button. Allows the player to jump at the press of a button. I found a simple, if somewhat ugly, fix for the airship landing bug. Now, resourceful users might be able to work around some of these bugs. The plugin is definitely the source of the problem. I replicated these bugs in my game with all my other plugins turned off.

The result is that they get beached on the land.Īdditionally, boats and ships are NEVER capable of moving through the water, even if water tiles are set as passable for the player and the player boards them while already being on the water (preventing them from getting beached due to the aforementioned bug).įinally, although the airship has no problems with movement, it is almost impossible to land once it’s in the air! I suspect the reason is that the game won’t allow the airship to land unless it’s in the middle of a tile, which it usually isn’t when the player is flying and your plugin is activated. For boats and ships, when the player boards them, somehow the plugin automatically moves them to the player’s location, rather than moving the player to where they are. Unfortunately, there appear to be a few bugs in how the plugin treats player-operated vehicles. Great plugin! Movement looks much more natural now.
